Working notes from real pipeline tests. Not think pieces. Every entry documents something I actually built, shot, or cut with AI in the loop, what worked, what broke, and what it means for how work gets made.
Casting, art directing, and shooting a photoreal athlete who does not exist. Part one: the casting session and the six-angle turnaround, with the misses left in.
The full shot pack generated in volume on a local GPU rig, and whether the face holds at frame forty.